Summer School: English Literature
Browse our English Literature modules below, part of the School of Media, Arts and Humanities. If you're unsure what to study this summer, follow our top tips for how to choose a module.
Summer School Programme 2025
Applications are now open. Start your application or find out how to apply.
If you have any questions, contact summer@sussex.ac.uk.
Module information
This module takes place across one session:
Session One
- Video Games: Creative and Critical Writing
Module code: IS403
In recent years the gaming industry has been transformed by the addition of auteur-driven indie games to those of AAA studios with Hollywood budgets, as well as by the diversity of technology on which games can be played. We will study examples of successful imagined worlds (Zelda: Breath of the Wild), powerful storytelling (The Last of Us), literary games (Kentucky Route Zero), indie games (Braid), micro-Indies (Problem Attic) and classic adventure games (Monkey Island), amongst others.
We will explore the possibilities of play, world-building, narrative, character-design, game mechanics, and game dynamics. Technical understanding of the medium will provide us with an array of opportunities for writing and imagining video games: composing narratives and shooting-scripts; creating avatars; developing fictional worlds. We will introduce you to some game development software, though this module is not designed as a coding course. It is ideal for students looking beyond the surface of video games, wanting to engage with thoughtful critique of an emerging industry. We will reflect on the social implications of game design, taking into account discourses around gender, race and sexuality.
A guest lecture may be offered by an industry expert.
Learning outcomes:
- Understand and experiment with common practices of creative writing across multiple computer/video game genres
- Reflect critically on the social implications of game design, taking into account discourses around gender, race, and sexuality
- Communicate the results of critical reflection in a collegial group discussion
- Evaluate the appropriateness of different approaches to solving problems when relating the creative aspect of game design to critical reflection on the social aspects of games
Teaching method: Workshops
Assessment: 90% portfolio, 10% observation
Contact hours: 40 hours
Credits: 15 Sussex Credits
Level: 4
Session dates
- Session One: 30 June - 18 July 2025
- Session Two: 21 July - 8 August 2025
Not sure how to choose?
Follow our top tips for choosing your modules. You can also find out about our teaching structure, assessment process and how your credits transfer back to your home institution.
Which school will I study in?
You'll study in the English department, which is part of the School of Media, Arts and Humanities. Many of our staff have won academic prizes and research awards.
Our literature and language research
Staff at Sussex are working across a multitude of disciplines, informing critical theory and challenging assumptions about language and performance.
Our research influences the way we teach, and you learn from academics at the forefront of their fields. Find out more.
Contact us
If you are studying at Sussex for a summer and have questions, email summer@sussex.ac.uk.