Events diary
Buttons and Motors and Lights, Oh My! Making Objects Interactive with Code
Monday 16 February 15:00 until 17:00
University of Sussex Campus : Sussex Humanities Lab (opposite SB211) Silverstone Building
Part of the series: Digital Methods Accelerator (DMA) programme 2025-26
This workshop is a hands-on introduction to interactive hardware programming. It's perfect if you're just starting out on your coding journey. It’s also perfect if you already know a little coding, but want to explore how code can act on the physical world - for instance, interactive exhibits in galleries and museums.
We’ll work with Raspberry Pis and Python, starting from first principles, and use simple examples such as controlling LED lights and reading physical button inputs. We'll aim for a serene pace, with time to try things out, make mistakes, and ask questions. All hardware will be provided. We’ll finish by pointing to resources and next steps for anyone who wants to continue developing their skills, and thinking creatively about the possibilities.
If you want to come to this workshop, we recommend you also attend Spring Workshop 1: Coding for Beginners in Media, Arts, and Humanities. However, if you can't make that earlier workshop, we will also share some pre-reading and quick exercises that will get you up to speed.
The workshop is open to Sussex researchers at all levels - please register using your @sussex.ac.uk email address. Refreshments will be provided.
This workshop is part of The Digital Methods Accelerator (DMA) programme 2025-26, a series of in-person workshops aimed at Arts, Social Sciences and Humanities researchers at all levels wanting to explore and skill up on digital methods for their research.
Note: by participating in this event you agree to uphold the Sussex Digital Humanities Lab Code of Conduct.
By: Kate Malone
Last updated: Friday, 23 January 2026