Want to learn some coding? This is a great place to begin. Aimed at academics in media, arts, and the humanities — though colleagues from other disciplines are very welcome! — this workshop offers a friendly, hands-on introduction to programming. Coding can feel forbidding, and we're going to approach it as a creative and exploratory medium, a way of framing questions, testing ideas, and solving puzzles. We will aim to take things slowly, with plenty of time to ask questions. We'll build an understanding of core programming concepts such as variables, loops, and conditionals, and gain confidence in communicating and collaborating with programmers and AI tools. We will signpost resources to then continue on your journey to understanding code.
If you enjoy this workshop, we highly recommend the next in the series, Buttons and Motors and Lights, Oh My! Making Objects Interactive with Code.
Final thought. Don't want to learn some coding? Even so, this workshop might still be for you. If you are planning to run interdisciplinary research projects, with a digital aspect (i.e. employing a Research Software Engineer, or with digital tools or systems as outputs), it can support the collaboration to have a foundational understanding of coding principles and lingo. It helps you to know what's possible, what to ask for, and how to ask for it.
The workshop is open to Sussex researchers at all levels - please register using your @sussex.ac.uk email address. Refreshments will be provided.
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Note: by participating in this event you agree to uphold the Sussex Digital Humanities Lab Code of Conduct.
This workshop is part of The Digital Methods Accelerator (DMA) programme 2025-26, a series of in-person workshops aimed at Arts, Social Sciences and Humanities researchers at all levels wanting to explore and skill up on digital methods for their research.
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By: Kate Malone
Last updated: Wednesday, 28 January 2026