Digital Media Literacy: World Politics in Popular Culture (051IRS)
15 credits, Level 5
Spring teaching
Does the media and entertainment we consume reflect politics, or create it? What is the difference between entertainment and propaganda? Can you trust what you see on screen or in print?
On this module, you'll:
- learn about concepts and theories to explore and explain meaning-making in popular culture
- analyse popular culture, including film, television, comics and video games
- demonstrate the ability to analyse the media you consume, to understand the political assumptions behind it and its effects on society.
Teaching
100%: Practical (Workshop)
Assessment
100%: Practical (Portfolio)
Contact hours and workload
This module is approximately 150 hours of work. This breaks down into about 22 hours of contact time and about 128 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2026/27. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.
We’ll make sure to let you know of any material changes to modules at the earliest opportunity.