Programming for 3D (G6080)

15 credits, Level 6

Autumn teaching

On this module, you’ll get an intensive introduction to 3D computer programming. The main focus is graphics but there’s also an audio element.

You’ll create a complex virtual interactive Unity application. This demonstrates some of the core principles of 3D environments including:

  • ray tracing, surface normals, diffuse materials, collision detection, shading, textures and particle systems
  • audio in a 3D environment.


100%: Practical (Laboratory)


100%: Coursework (Project)

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 44 hours of contact time and about 106 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2024/25. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum. We’ll make sure to let you know of any material changes to modules at the earliest opportunity.


This module is offered on the following courses: