30 credits, Level 5
This module expands on theories and practices from your first year. It will introduce you to methods to create and analyse animated works.
- critically engage with techniques, histories and contemporary issues in animation
- explore applications and theories of animation in cinema and in digital media, such as video games and machinima
use your understanding of animation practice and theory to produce and contextualise an original animation project.
76%: Practical (Practical, Workshop)
100%: Coursework (Portfolio)
Contact hours and workload
This module is approximately 300 hours of work. This breaks down into about 33 hours of contact time and about 267 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2023/24. However, there may be changes to these modules in response to COVID-19, staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.
This module is offered on the following courses: