Software Engineering (G6046)

15 credits, Level 5

Spring teaching

In this module, you study large-scale software production.

Your studies emphasise the whole life-cycle of a software product, including:

  • requirement analysis
  • software architecture and design
  • implementation
  • quality assurance
  • maintenance activities.

As part of the module, you investigate social issues in software engineering such as team-structures and conflict management.

You also cover other issues, including:

  • agile software engineering methods
  • testing
  • test-driven development
  • coding practice and standards
  • design and code reviews
  • version control.

In this module, you undertake team-based coursework, which involves the production of a significant software deliverable such as an interactive gaming application

Teaching

73%: Lecture
27%: Seminar

Assessment

67%: Coursework (Portfolio)
33%: Examination (Computer-based examination)

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 30 hours of contact time and about 120 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2022/23. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum. We’ll make sure to let you know of any material changes to modules at the earliest opportunity.

Courses

This module is offered on the following courses: