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AICSED 2026 - Final call for papers (31 March 2026). AISB Symposium on AI and CogSci in Education | Brighton, UK
By: Ronald Grau
Last updated: Wednesday, 11 March 2026
About the Symposium
Call for papers
We particularly encourage contributions that bridge human learning sciences with technical system design in domains such as music instruction, special education for people with sensory disabilities (e.g., sign language and tactile graphics), and inclusive approaches to instructional design. Across contexts, we conceptualize minds as hybrid and distributed across bodies, tools, and social practices; understanding how specific technological architectures shape these processes is key to building equitable, sustainable, and flourishing educational futures.
Submission Information
Please submit an extended abstract for review (max 1000 words).
Submission link: https://cmt3.research.microsoft.com/AICSED2026
Camera-ready paper length: Maximum of 8 pages, including notes and references.
Presentation format: One-day symposium with oral presentations in person (20 minutes + max 10 minutes for questions). Hybrid/remote presentations are not normally possible and considered only in exceptional circumstances.
Important dates
Extended abstracts submission deadline: 31 March 2026
Notification of acceptance: 30 April 2026
Camera-ready paper submission deadline: 26 May 2026
Topics of particular interest
Technical and Systemic Aspects
- Systems for special education, esp. those for sign language education and those that use tactile graphics
- Intelligent tutoring systems (e.g., music instruction or other embodied/creative domains)
- Human–AI collaborative learning tools
- Evaluation using computational metrics (accuracy, validity, reliability) and mixed human-centred assessment methods
Human Learning, Pedagogy, and Design
- Pedagogical theories and instructional design for AI-rich environments
- Cognitive, motivational, metacognitive, and affective processes in learning
- Self-regulation, agency, error-monitoring, and critical AI literacy
- Collaborative, informal, experiential, or game-based learning
- Neurodiversity, accessibility, and inclusive design
- Multi-modal and material learning ecologies (low-tech to AI-enhanced)
Societal and Environmental Dimensions
- Equity and access in AI-supported education
- Ecological and material costs of educational technologies
- Sustainable and community-shared infrastructures
- Responsible deployment of AI in schools
Further information: https://aicsed.github.io/2026/