Digital Cultures B (P3067)
15 credits, Level 5
This module examines interactive leisure forms and practices based on digital technologies. It understands digital media as a significant and expanding new media formation; one that is transforming both the content and economics of the culture industries. The module will consider the cultural, political and social implications of new forms of interactive media designed for leisure and entertainment. Areas covered will include computer gaming, networked new media such as networked games, networked social spaces, pornography and other on-line entertainment. In addition the module will consider new forms of convergence between previously discrete media forms - for instance Net-TV collaboration and net-served films.
100%: Coursework (Essay)
Contact hours and workload
This module is approximately 150 hours of work. This breaks down into about 23 hours of contact time and about 127 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2022/23. However, there may be changes to these modules in response to COVID-19, staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.
This module is offered on the following courses: