Game Design and Development (G6078)

30 credits, Level 5

Autumn and spring teaching

Modern game design fuses a set of disparate disciplines. This module will use the design and development of games within an existing game engine to explore the following topics:

  • Game development using assets within a game engine and associated development environment
  • Games programming with a high-level object-oriented programming language
  • Game design theory, covering level design, challenge and agency, game mechanics, game narratives
  • Iterative design and development incorporating playtesting and games user research.

Teaching and assessment

We’re currently reviewing teaching and assessment of our modules in light of the COVID-19 situation. We’ll publish the latest information as soon as possible.

Contact hours and workload

This module is approximately 300 hours of work. This breaks down into about 21 hours of contact time and about 279 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

This module is running in the academic year 2021/22. We also plan to offer it in future academic years. However, we are constantly looking to improve and enhance our courses. There may be changes to modules in response to student demand or feedback, changes to staff expertise or updates to our curriculum. We may also need to make changes in response to COVID-19. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.


This module is offered on the following courses: