Software Engineering (G6046)

15 credits, Level 5

Spring teaching

In this module, you study large-scale software production.

Your studies emphasise the whole life-cycle of a software product, including:

  • requirement analysis
  • software architecture and design
  • implementation
  • quality assurance
  • maintenance activities.

As part of the module, you investigate social issues in software engineering such as team-structures and conflict management.

You also cover other issues, including:

  • agile software engineering methods
  • testing
  • test-driven development
  • coding practice and standards
  • design and code reviews
  • version control.

In this module, you undertake team-based coursework, which involves the production of a significant software deliverable such as an interactive gaming application

Teaching and assessment

We’re currently reviewing teaching and assessment of our modules in light of the COVID-19 situation. We’ll publish the latest information as soon as possible.

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 30 hours of contact time and about 120 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

This module is running in the academic year 2021/22. We also plan to offer it in future academic years. However, there may be changes to this module in response to COVID-19, or due to staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.

It may not be possible to take some module combinations due to timetabling constraints. The structure of some courses means that the modules you choose first may determine whether later modules are core or optional.


This module is offered on the following courses: