3D Modelling and Animation (972G5)

15 credits, Level 7 (Masters)

Spring teaching

Digital media professionals need to be able to synthesis high quality 3D animated content. This module covers the 3 key areas of the development pipeline using industry standard software, to produce animated 3D content.

  • 3D modelling allowing candidates to create 3D geometries, adjust material properties and apply appropriate texturing (colour maps, specular maps, bump maps).
  • Rigging models for animation, enabling motion with critical analysis with regards to industry standards.
  • Exporting the content produced to external programming suites (e.g. Unity). You will learn how to export content across applications, to enable control of the content produced from external suites.

Teaching and assessment

We’re currently reviewing teaching and assessment of our modules in light of the COVID-19 situation. We’ll publish the latest information as soon as possible.

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 46 hours of contact time and about 104 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

This module is running in the academic year 2021/22. We also plan to offer it in future academic years. However, we are constantly looking to improve and enhance our courses. There may be changes to modules in response to student demand or feedback, changes to staff expertise or updates to our curriculum. We may also need to make changes in response to COVID-19. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.


This module is offered on the following courses: