Sound Design (W3094)
15 credits, Level 5
Spring teaching
In this module we engage with fundamental principles of sound creation and manipulation though exploration of sound design practices in a range of contexts including game sound, virtual reality and other interactive media, film, TV, radio, theatre, and live sound applications.
By examining the work of influential sound design practitioners, we support you in practical exploration of sound design methodologies and techniques. This includes: field recording, synthesis, multichannel spatialisation, Foley, and the manipulation of sound recordings using DAWs and analogue recording devices to achieve a desired aesthetic.
Teaching
50%: Lecture
50%: Seminar
Assessment
100%: Coursework (Portfolio)
Contact hours and workload
This module is approximately 150 hours of work. This breaks down into about 24 hours of contact time and about 126 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2024/25. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.
We’ll make sure to let you know of any material changes to modules at the earliest opportunity.