Product Design (with a professional placement year) (2014 entry)

BSc, 4 years, UCAS: HW1F
Typical A level offer: ABB-BBB

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Subject overview

Why product design?

Product design is about the development of revolutionary new products and advancing our technological future. Professional product designers create inventions and arrive at effective solutions that meet human requirements and consumer needs. Products range from a toy that enhances learning to a medical product that saves lives. As a product designer, you will be able to improve the way people live, put forward-thinking businesses on the map and participate in the formulation of international policy, markets and social trends. 

Why product design at Sussex?

Our courses are accredited by the professional Institution of Engineering Designers (IED), validating their content as ideal for the design industry. 

You will develop your design, mathematical and engineering skills, and your awareness of society and sustainability.

You will discover state-of-the-art methods and processes for sustainable design, interaction design, and innovation, equipping you to engage with contemporary practice.

Members of our staff are graduates from the Royal College of Art (RCA) and we have a mutually beneficial academic relationship with the RCA and their partner, Imperial College.

Many of our design modules and projects are initiated and run in association with both design and industrial companies. Such external collaboration broadens your learning experience and adds reality and interest to individual and course work.

Your substantial final-year individual project will be presented at a degree show, attended by members of the community and representatives from industry and commerce. The show has previously been held at the American Express Community Stadium at Falmer. For examples of our previous Product Design shows, visit Department of Engineering and Design: Product Design.

You could join the Sussex Formula Student team in a multidisciplinary international competition involving the design and production of a single-seat racing car.

For information about industrial placement opportunities during your studies, refer to Department of Engineering and Design: Student placements and Professional placements.

Accreditation

Logo for The Institution of Engineering DesignersBoth product design courses are accredited by the professional Institution of Engineering Designers (IED). This ensures that our courses are updated regularly and are informed by people in industry.


Diane's faculty perspective

Diane Simpson-Little

‘My background is that of a practising designer, which has enabled me to accumulate an enormous variety of design experience in a diverse range of disciplines. In addition I conduct practice-based research, which focuses on the enhancement of students’ creativity, focus and effectiveness. I’m also interested in design as a holistic process and regularly facilitate workshops in the area of creativity, entrepreneurship and creative business development. I feel that the varied experience I’ve had in the working environment brings a rich diversity of skills to my teaching, which I believe my students benefit from greatly.

‘The  BSc in Product Design at Sussex is an exciting and important degree that focuses on shaping technology into useful products for the needs of real people. The course aims to meet the demands of 21st-century design by teaching a balanced blend of creative and technical subjects. The modules offer students a chance to fuse their inspirational thinking with sound technological reasoning.’

Diane Simpson-Little
Tutorial Fellow,
University of Sussex

Programme content

Our course offers the interdisciplinary knowledge-base that is essential to designers. This provides you both with the skills to communicate effectively across the whole spectrum of design and the foundation on which training in a specialist branch of design can be built. Professional product designers need skills in technical competence and creativity, as well as financial skills, management techniques, and the ability to work with others in a multidisciplinary and fast-changing environment. 

Our course includes the use of inspirational processes and a well-focused balance of science, communication and creativity to innovate new and original artefacts that are usable and commercially viable. 

Product design addresses both form and function, and our courses help you explore your creative skills while considering all the phases of product development and realisation. As well as making products look good, the skills-base for product design includes design conception and embodiment, manufacturing and marketing. A key characteristic of the course is the integration of technology into products. This recognises that designers must be equipped to exploit the remarkable advances made in new materials and manufacturing techniques and in the widespread use of miniaturised electronics embedded in products.

After the first year, an element of choice is introduced by means of extensive project work. This allows your creative skills to flourish and develop. Computer-based learning is also utilised in the acquisition of core skills. The broad base provided by the design core modules combined with the project work gives a secure foundation from which a flexible career structure can be developed after graduation. 

Product Design (with a professional placement year) allows you to gain valuable experience for your future career while working in industry during your third year. 

We continue to develop and update our modules for 2014 entry to ensure you have the best student experience. In addition to the course structure below, you may find it helpful to refer to the 2012 modules tab.

Core content

Year 1

Areas covered are divided equally between technical engineering topics and introductions to design principles, creativity and the design context. Topics include technical modules in the principles of engineering design, materials and manufacture, along with the mathematics needed to engage with these • design visualisation, both through drawing and modelling and through computer visualisation and graphics software • human factors and design for society 

Year 2

Alongside engineering students, you study key professional skills such as project management, technical communication and professional ethics, and undertake an interdisciplinary workshop-based module, which introduces you to the techniques of design, manufacture and prototyping. Other topics enhance your understanding of design techniques and integration, address human interaction with products and systems, and illustrate the principles with reference to toy and game design

Year 3 

You apply your knowledge and skills to a project undertaken in a commercial environment and, in so doing, gain invaluable experience of the real-world applications of product design

Final year

You apply your accumulated knowledge and design skills to a substantial individual project of your choice, with associated training in project planning and management. This culminates in a presentation of your prototype at the annual Product Design degree show, which is attended by many guests including representatives from industry and potential employers. In addition, you undertake a design and manufacture group project with engineering students, which culminates in a presentation to judges from industry. You also study advanced topics in design philosophy and eco-design

How will I learn?

Our Product Design courses involve a significant level of project-based work to allow your skills to develop at a practical level, for instance using CAD and state-of-the-art equipment such as the 3D printer.

Interpersonal and professional skills are developed through teamwork and business and project management. Much assessment is by means of coursework, project work, posters, portfolios and creative projects, and there are some unseen exams. Interaction with fellow students and helpful tutors allows you to develop creatively and brainstorm ideas for inspiration.

We ensure that students are computer literate throughout the design process. This begins with developing and practising key skills and is built upon with modules in visual communication, creative design, design integration, design for sustainability, and toy and game design. You will gain experience of the tools being developed in industry, at the same time as honing your creative and design skills.

For more information, visit Studying at Sussex.

What will I achieve?

  • an excellent portfolio of design projects that illustrates a broad range of your abilities
  • the ability to demonstrate your understanding of the user-centred design process and the techniques that are required to create well-designed solutions for human requirements
  • the ability to communicate ideas to a multidisciplinary team, using a variety of computer-based and free-hand techniques, including 3D modellin
  • the ability to convert a conceptual product into a fully specified design
  • the ability to manage your career development in preparation for further study, or the world of work.

Back to module list

Computer Aided Visualisation

15 credits
Spring teaching, Year 1

 This module is an introduction to the fundamentals of computer aided design software and its relevance, limitations and application within the product design industry and the design development process. This module is in three parts and covers three software programmes:- Adobe Photoshop, Adobe In-Design and Solidworks.

Introduction to the basic tools, techniques and operations will be given as a starting point to master each programme, you will then practice the skills they have learned by being introduced to a hands-on project(s), the results of which will be presented and assessed at the end of each introductory topic.

Creative Design in Context

15 credits
Autumn teaching, Year 1

The module provides an introduction to the design process and techniques that will be useful throughout your studies. It also places product design as a subject in context historically with industry. A series of methods are also introduced to augment and enhance creativity. A discussion about design issues is undertaken together with the primary design movements and more broadly against political and social change.

Topics covered will include:

  • An overview of product design as a discipline
  • Key concepts and how these relate to the degree structure
  • Successful design case histories
  • Interpretations of the design process
  • An introduction to drawing and relevant methods for designing
  • The significance of aesthetics and understanding cultural trends
  • Design history and the primary design movements from an aesthetic, cultural and political perspective.
  • Design classics: what makes a classic design?
  • Creative methods.

Human Factors & Design for Society

15 credits
Spring teaching, Year 1

This module provides a foundation of principles for human centred design that will be relevant throughout your degree programme. Initially there is a focus on physical considerations, including a study of human limits for inclusive design. Later on people's behaviour is considered and how design can help to address significant issues for society. We also consider contemporary adaptations that embrace social factors, including consumer behaviour and a services approach to design. Finally we adopt a global perspective and understand more about society in developing countries and how design can help to address concerns.

Topics will include:

  • introduction to human factors
  • ergonomics
  • anthropometrics
  • the senses
  • mock ups to evaluate ergonomic principles
  • designing a handheld object: anthropometrics, anatomy and physiology of the hand
  • consumer behaviour
  • inclusive design
  • design for a sustainable society
  • cradle to cradle approaches
  • taking a systems approach to design
  • research methods for understanding lifestyle and context of use
  • global issues and design concerns.

Materials and Manufacture

15 credits
Autumn teaching, Year 1

This module provides the basis for the selection and use of materials in the product design industry. It will use a consistent philosophy for how typical Product Designers in industry consider material selection. This will therefore consider the association with other common production partnerships when designing and developing a commercial product, which relates to material selection.

Introduction to Materials:
Principal characteristics and applications of plastics, metals, composites and ceramics. Plus the consideration for new 'Smart' materials. Understanding the need for development and extended use of environmentally friendly ecological materials. Carrying out analysis of current and new developments to date in the areas of environmental and ecological materials.

Introduction to the Mechanics of Materials
Material properties: density; tensile strength; yield strength, proof stress, Young's modulus; ductility; toughness, endurance limit; glass transition temperature; specific heat; thermal conductivity; temperature limits.

Introduction to the Behaviour of Materials under Load
Failure mechanisms: fast fracture and fatigue. Creep, crack growth and corrosion. Material design stress and strain, including an introduction to factors of safety.

Selection of Materials:
Basic calculation methodology for the identification of material capability and suitability related to Product Design.

Mathematics for Product Design

15 credits
Autumn teaching, Year 1

This module will cover topics including:

Numbers
Basic number theory, dimensions, units, constants, ratios, bases, powers and logarithms, imaginary numbers, functions.

Algebra
Manipulation of equations, simultaneous and quadratic equations, common factors and denominators, simple iteration, matrix algebra.

Geometry
Area and volume of common shapes, trigonometric functions, Pythagoras, angles, simple plane geometry (intersecting lines, properties of circles, triangles etc.), vectors.

Graphs
2-D representation of data in Cartesian and polar coordinate systems, logarithmic scales, bar charts, gradients and rates of change, area under the curve and Simpson's Rule, curve fitting.

Statistics
Average, median, mode, standard deviation, the normal distribution and Student's T distribution.

Calculus
Simple differentiation and integration of functions of a single variable and (crucially) relating it to graphical and physical information.

Principles of Engineering Design

15 credits
Spring teaching, Year 1

Statics
Forces, equilibrium and stability. In particular: analysis of (statically determinate) frameworks, mechanical advantage, friction, buckling, beam bending and torsion in a shaft.

Dynamics
Distance, velocity and acceleration, simple vibration.

Thermodynamics
Thermal properties of solids, liquids and gases. Gas laws, equivalence of work and heat (1st Law), Introduction to thermodynamic cycle analysis.

Simple DC Circuits
Ohm's and Kirchoff's laws, formation of equivalent circuits.

AC Circuits
Waveforms and current and voltage in AC circuits, capacitance, inductance and the concept of reactance, introduction to 3 phase AC.

Electronics
Diodes, transistors, characteristics of amplifiers (gain, frequency response and feedback).

Electromagnetics
Simple relations of electromagnetic theory, applications to electrical machines.

Product Design for the 21st Century

15 credits
Autumn teaching, Year 1

This module is about giving students a broad overview, understanding and appreciation of the multi-disciplinary nature of product design. It will be an introduction to the degrees core profession and cover the fundamental skills and abilities needed in product design.

It will also allow students to reflect and evaluate product design as a practice and will include practitioners' professional insights. Topics covered will include:

What is a product designer?
Different product design genres
Case studies
Skill sets
Presentation skills
Physical and online portfolios
Communication
Report writing and referencing
Layout and graphics

Visual Communication

15 credits
Spring teaching, Year 1

The aim of this module is to help develop a wide range of transferable art and design skills, techniques and processes. It introduces design methods and encourages originality, independent thinking and critical reflection. The module provides an opportunity to expand skills in visual research, experimentation, the exploration of ideas and design layout. It consists of short individual and group project assignments that will enhance creativity and develop the imagination. Project solutions are presented for critique and feedback in class, providing essential guidance before the final portfolio and visual research books are submitted for assessment.

Design and Manufacturing Processes

15 credits
Autumn teaching, Year 2

Introduction to 2D and 3D CAD.
Manufacture: instruction in machining workshop processes. Instruction on either a lathe or milling machine, understanding feeds and speeds, operation, parting off, surface finish, tool selection, cutting fluids/coolant. Drilling/tapping, correct drilling operation, speed, drill size for selected tap diameter. Measuring, correct use of measuring tools, QA, inspection of completed components. Vacuum forming, foam machining. techniques. General principles of manufacture with ceramic, polymers, metals and composites. Principles of Rapid Prototyping. Engine investigation. Health and Safety related issues to above. Correct Machine-shop working practice, personal safety/protection, consideration of peer safety. Machine guarding, working environment

Design for Industry

15 credits
Spring teaching, Year 2

This module reflects the international nature of product design by optimising skills needed for a full understanding of the holistic industrial, technical and product design processes with their associated specifications. This includes techniques to catalyse product design, including how to locate sources of inspiration for genuine product innovation and the external influencing factors that help govern and create a successful concept.


The module will provide an overview of key design process stages for new design concept development. Subjects include historical and designer appreciation, industrial production techniques, 2D, and 3D presentation skills. In addition, there is a consistent emphasis throughout the module on appreciating the user and market contexts whilst designing for commercial and industrial customers. The module involves a series of seminars including the above that will enhance your ability to develop and present a design concept taken from an initial group project brief. The group brief will ideally be associated with an industrial partner and include an interim group visual and verbal presentation, as well as a final individual design portfolio-report presentation. All the above will extend your personal professional development, final year project awareness and later career preparedness. Where possible a related design visit will be included.

Design Prototyping

15 credits
Spring teaching, Year 2

This module includes an appreciation for and use of typical prototyping methods, including practices and equipment used and expected for the design and development of successful product design concepts. In addition, there is a broader appreciation and knowledge for the various types and ranges of materials and technologies available for product component and prototype production. This incorporates an understanding for the distinct properties within certain groups of materials and their relative properties for use within product design development and model creation. The module content and associated project finally result in the physical creation and presentation of a full-sized, three-dimensional functioning model and associated concept promotional stand. This is representative of the product concept initiated and developed earlier and throughout the second year.

Design Techniques and Integration

15 credits
Autumn teaching, Year 2

The module provides methods for managing and coping with the risks in modern design development and production, including design for uncertainty. This includes an understanding for the main empathic and intuitive (non-systematic), design methods to further inspire and develop design thoughts and subsequent potential concepts. There is appreciation for the relevance and importance of the Product Design Specification (PDS), with an understanding for how it changes during a typical product design development process.

In addition, there is an introduction to the design process in industry, with the related importance of good planning and scheduling for successful product design development. This includes the values and relevance of using two and three-dimensional sketch concept work, along with other typical design development techniques used within the product design process as a whole. Subjects also include; the use of two and three-dimensional Computer Aided Design (CAD) for application to the associated and underlying year-long project design brief. This will complement an introduction to modern Rapid Prototyping (RP) and Additive Layer Manufacturing (ALM) methods of product creation. The module content and associated project brief includes the presentation for potential design concepts that will be taken to the eventual physical creation and presentation of a full-sized, three-dimensional functioning model. This is associated with the product concept designed and developed throughout the second year.

Interaction Design 1

15 credits
Autumn teaching, Year 2

The Interaction Design module continues through both terms. The theme as a whole is about achieving the best possible fit between people and products; intellectually, physically and emotionally.

Interaction Design I begins with an understanding of physical aspects of anthropometrics, our relative strengths and capabilities, our physiology and our anatomy. As the course proceeds we focus on tools that offer a greater understanding of user needs and about our cognitive needs. There is an emphasis on methods that analyse and test ergonomic assumptions.

Content includes:
Further ergonomics: anthropometrics, an analysis of shape, and physical parameters,
Application of forces; different abilities and strengths.
Empathy Tools
User Requirements analysis
Personas
Cultural Probes and User Research methods
Scenarios
Usability
User Testing and Analysis

Interaction Design 2

15 credits
Spring teaching, Year 2

Professional and Managerial Skills

15 credits
Spring teaching, Year 2

This module covers the technical communication, project and financial management skills, and the understanding of the importance of ethics, required of professional engineers. In addition, it encourages a holistic view of the engineering degree programme and how it fits the graduate for their future career. Teaching and learning methods include; specialist lectures on technical communication and careers planning, supported by Study Direct resources and online exercises; lectures and workshops leading to a management group project based on a computer based simulation; and lectures and seminars based around case studies on the application of ethical principles. Topics covered include;
Technical reports and presentations
Project planning and management
Gantt charts
Financial management and control, cost management, application to projects
Financial models and return on investment
Risk management
Professional ethics
Health and safety
Preparing CVs, Career development

Toy and Game Design

15 credits
Autumn teaching, Year 2

Toy and Game Design involves the design and prototyping of a toy or game. The module covers each stage of the design process and provides an opportunity to expand skills in the areas of research, experimentation, exploration, visualisation, evaluation, communication and presentation. It introduces further design methods and encourages originality, independent thinking and critical reflection. This results in a portfolio of work showing a visual representation of how the final concept was achieved, a prototype of the toy or game, a short video (sizzle), packaging and graphic material to enhance the final presentation.

Professional Year Placement Report

120 credits
Autumn & spring teaching, Year 3

The purpose of the Professional Placement Year Report is to provide you with enhanced skills in design arising from practice of design and related skills within an industrial or commercial setting. You will gain experience of current industrial practices by working within the context of a company on the design of industrial consumables or an activity relating directly to design.

Business and Project Management

15 credits
Autumn teaching, Year 4

This module addresses wider business and project management issues that affect the technological and engineering environment. Some of these issues include: principles of strategic management, project management and planning, the business environment, auditing and control, organisational structure, business legislation, resource management, global markets and supply, and forecasting.

Design for Manufacture

15 credits
Autumn teaching, Year 4

This module presents the detailed aspects of the design process including marketing, specification, conceptualisation, embodiment, manufacture and sales. This involves study and practice of: the practicalities of specification, concept generation, concept selection, detailed design, tolerancing, manufacture methods, process capability, types of production and project planning. Skills in machine element selection and design are developed by undertaking a substantial design project. Emphasis is placed on robust design, product development cycle and the design of components to international standards. This module will also involve: group working and project management; CAD, solid modelling, use of CAD tools; problem based learning; and design reviews.

Design Philosophy

15 credits
Autumn teaching, Year 4

Design philosophy is about developing an understanding of how designers think and work. The focus is on revealing what designers do during the activity of designing and on building an understanding of the nature of design ability. You will gain insight into past design movements, what it means to be a designer, how designers employ creative thinking skills and what is known about different aspects of design ability and its development, from novice student to expert professional.

The module aims to give a deeper understanding of the nature of design thinking, and will give commentary and advice and provide the opportunity for you to initiate and develop you own research in relation to their design practice and thinking, aiding them to better understand - and perhaps also to question - the things they do in their work life, and why they do them.

This will result in a series of essays, which together will culminate in a sustained piece of research.

Design Project

60 credits
Autumn & spring teaching, Year 4

Year 3 individual projects are designed to give you a taste of real-life design practice in which you must develop your skills in product design and realisation and interact with skilled people across a range of specialisms. The work must be completed within budget, using available resources, by an agreed deadline, and then presented to an audience not necessarily familiar with the work you have done. Projects are designed to expose you to issues of project management, resourcing, planning, scheduling, documentation, and communication. This may involve different types of activity such as: marketing, specification, concept development, detailed design, build, development, testing, and research. A good project will demand varying degrees of creative thinking, analysis and implementation.

Principles of Eco-Design

15 credits
Spring teaching, Year 4

This module introduces sustainability, and the ways designers can influence the impact of product development and engineering on the  environment.  Topics will be introduced through a series of seminars, including activities and discussions to aid understanding. There will be an emphasis on the responsibilities of the designer during the current product development process, encouraging them to be socially responsible decision-makers. You will be enouraged to think critically, and actively participate in policy formation to engineer a sustainable future within a global economy. 

Case studies will be included to allow theoretical ideas to be related to real projects and concerns. Local examples will be presented alongside illustrations of the impact of social and economic transformations on people, technology and ecology in the Tropics. Where possible, guest speakers will be invited to provide insight into a range of scenarios and the view of different stakeholders for design work.  

You will be encouraged to think independently, through your own investigations for a research report. You will also focus on communicating your findings, using web site design as a medium for dissipating ideas.  Subject areas covered will include: an introduction to environmental issues; ecotourism; renewable energy and power creation on a miccro/ macro scale; energy reduction for products; sustainable communties; deforestation and habitat reduction; recycling and materials; marketing eco brands; and eco-chique and style related to the environment.

Back to module list

Entry requirements

Sussex welcomes applications from students of all ages who show evidence of the academic maturity and broad educational background that suggests readiness to study at degree level. For most students, this will mean formal public examinations; details of some of the most common qualifications we accept are shown below. If you are an overseas student, refer to Applicants from outside the UK.

All teaching at Sussex is in the English language. If your first language is not English, you will also need to demonstrate that you meet our English language requirements.

A level

Typical offer: ABB-BBB

Specific entry requirements: A levels should include Art or a design subject. Applicants without A levels in these areas will still be considered but will need to demonstrate a strong, recent background in art and design through other means. Successful applicants will also need GCSE (or equivalent) Mathematics and Art or Design Technology (if not offered at A level), both grade B.

International Baccalaureate

Typical offer: At least 32 points overall

Specific entry requirements: Higher Levels should include either Visual Arts or Design Technology. Applicants without one of these at Higher Level will still be considered but will need to demonstrate a strong, recent background in art and design through other means.

For more information refer to International Baccalaureate.

Access to HE Diploma

Typical offer: Pass the Access to HE Diploma with at least 45 credits at Level 3, of which 30 credits must be at Distinction and 15 credits at Merit or higher.

Specific entry requirements: The Access to HE Diploma will need to contain substantial amounts of Level 3 credit in Art or design. Applicants without an Access containing Art or Design will still be considered but will need to demonstrate a strong, recent background in art and design through other means. Successful applicants will also need GCSE (or equivalent) Mathematics, at grade B.

For more information refer to Access to HE Diploma.

Advanced Diploma

Typical offer: Pass with grade B in the Diploma and at least B in the Additional and Specialist Learning.

Specific entry requirements: The Additional and Specialist Learning should be an A-level in Art or a design subject. Applicants without an A level in these areas will still be considered but will need to demonstrate a strong, recent background in art and design through other means. Successful applicants will also need GCSE (or equivalent) Mathematics, at grade B.

For more information refer to Advanced Diploma.

BTEC Level 3 Extended Diploma

Typical offer: DDD

Specific entry requirements: The BTEC Level 3 Extended Diploma would normally be in Art and Design. Applicants without a Level 3 Extended Diploma in Art and Design will still be considered but will need to demonstrate a strong, recent background in art and design through other means. Successful applicants will also need GCSE (or equivalent) Mathematics and Art or Design Technology (if not offered within the BTEC), both grade B

For more information refer to BTEC Level 3 Extended Diploma.

European Baccalaureate

Typical offer: Overall result of at least 75%

Specific entry requirements: Evidence of academic studies in Art or design with good results is essential.

For more information refer to European Baccalaureate.

Finnish Ylioppilastutkinto

Typical offer: Overall average result in the final matriculation examinations of at least 5.5.

Specific entry requirements: Evidence of academic studies in Art or design with good results is essential.

French Baccalauréat

Typical offer: Overall final result of at least 12.5/20

Specific entry requirements: Evidence of academic studies in Art or design with good results is essential.

German Abitur

Typical offer: Overall result of 2.0 or better

Specific entry requirements: Evidence of academic studies in Art or design with good results is essential.

Irish Leaving Certificate (Higher level)

Typical offer: AABBBB-BBBBBB

Specific entry requirements: Evidence of academic studies in Art or design with good results is essential. Successful applications will also need to have Standard/Ordinary level Mathematics with at least grade B.

Italian Diploma di Maturità or Diploma Pass di Esame di Stato

Typical offer: Final Diploma mark of at least 88/100

Specific entry requirements: Evidence of academic studies in Art or design with good results is essential.

Scottish Highers and Advanced Highers

Typical offer: AABBB-ABBBB

Specific entry requirements: Highers must include Art or a design subject. Successful applications will also need Mathematics at Standard Grade, grade 1 or 2.

For more information refer to Scottish Highers and Advanced Highers.

Spanish Titulo de Bachillerato (LOGSE)

Typical offer: Overall average result of at least 7.5

Specific entry requirements: Evidence of academic studies in Art or design with good results is essential.

Welsh Baccalaureate Advanced Diploma

Typical offer: Pass the Core plus at least BB in two A-levels

Specific entry requirements: A levels should include Art or a design subject. Applicants without A levels in these areas will still be considered but will need to demonstrate a strong, recent background in art and design through other means. Successful applicants will also need GCSE (or equivalent) Mathematics and Art or Design Technology (if not offered at A level), both grade B.

For more information refer to Welsh Baccalaureate.

English language requirements

IELTS 6.5 overall, with not less than 6.0 in each section. Internet-based TOEFL with 88 overall, with at least 20 in Listening, 19 in Reading, 21 in Speaking and 23 in Writing.

For more information, refer to alternative English language requirements.

For more information about the admissions process at Sussex:

Undergraduate Admissions,
Sussex House,
University of Sussex, Falmer,
Brighton BN1 9RH, UK
T +44 (0)1273 678416
F +44 (0)1273 678545
E ug.enquiries@sussex.ac.uk

Fees and funding

Fees

Home/EU students: £9,0001
Channel Island and Isle of Man students: £9,0002
Overseas students: £16,2003

1 The fee shown is for the academic year 2013.
2 The fee shown is for the academic year 2013.
3 The fee shown is for the academic year 2013.

To find out about your fee status, living expenses and other costs, visit further financial information.

Funding

An unlimited number of scholarships of £2,000 are available. These will be awarded on entry to students who firmly accept our offer of a place by the UCAS deadline and achieve A*AA or above at A level, excluding General Studies.

The funding sources listed below are for the subject area you are viewing and may not apply to all degrees listed within it. Please check the description of the individual funding source to make sure it is relevant to your chosen degree.

To find out more about funding and part-time work, visit further financial information.

Care Leavers Award (2014)

Region: UK
Level: UG
Application deadline: 31 July 2015

For students have been in council care before starting at Sussex.

First-Generation Scholars Scheme (2014)

Region: UK
Level: UG
Application deadline: 12 June 2015

The scheme is targeted to help students from relatively low income families – ie those whose family income is up to £42,622.

First-Generation Scholars Scheme EU Student Award (2014)

Region: Europe (Non UK)
Level: UG
Application deadline: 12 June 2015

£3,000 fee waiver for UG Non-UK EU students whose family income is below £25,000

Leverhulme Trade Charities Trust for Undergraduate Study (2014)

Region: UK
Level: UG
Application deadline: 1 March 2014

The Leverhulme Trade Charities Trust are offering bursaries to Undergraduate students following an undergraduate degree courses in any subject.

 

Careers and profiles

The understanding of industry and the creativity you gain throughout your course will provide you with a range of exciting employment options. Our students are prepared for employment as designers in the automotive, sport, transport, consumer, games and building sectors, and to work as user testers, project managers, inventors and entrepreneurs.

Recent graduates have taken up a wide range of posts with employers including: calibration engineer at Ford • machine operator at Sanoh UK Manufacturing Ltd • product designer at Blue Gem Eyewear • sales and product developer at Blue Gem Eyewear • rehearsals manager at Brighton Electric Recording Company Ltd • researcher at The Times • technical sales executive at Jankel Armering Ltd • agricultural engineer at Barlows • design engineer at KDC • director of Gear 4 DJs Ltd • trainee project manager at BA Systems.

Specific employer destinations listed are taken from recent Destinations of Leavers from Higher Education surveys, which are produced annually by the Higher Education Statistics Agency.

Careers and employability

For employers, it’s not so much what you know, but what you can do with your knowledge that counts. The experience and skills you’ll acquire during and beyond your studies will make you an attractive prospect. Initiatives such as SussexPlus, delivered by the Careers and Employability Centre, help you turn your skills to your career advantage. It’s good to know that 94 per cent of our graduates are in work or further study (Which? University).

For more information on the full range of initiatives that make up our career and employability plan for students, visit Careers and alumni.

Sam's perspective

Sam Foreman

‘The Product Design degree at Sussex has opened my eyes to a world of innovation. Everything from the engineering and design through to the marketing and branding of a product is covered by the degree, providing me with direct and transferable skills to take forward into industry or further study.

‘I got to spend my sandwich year in a real commercial environment that allowed me to apply the skills I had learnt on the degree, confident in the knowledge that I had grounded support from the University behind me.

‘A particular highlight has been working collaboratively on design projects. Working with fellow course mates and students from other disciplines within the School has allowed me to make some great friends while improving my leadership and team working skills.

‘My degree has encouraged me to think differently and to take opportunities such as completing a Sussex Plus scheme. Through the scheme I got a work-shadowing placement at the BBC, and started developing my own business, which I plan to launch once I’ve graduated.’

Sam Foreman
BSc in ProductDesign (with a professional placement year)

Contact our School

School of Engineering and Informatics

The School of Engineering and Informatics brings together the areas of mechanical and electrical engineering with informatics, in particular computer science and artificial intelligence, and product design.

Department of Engineering and Design

The Department of Engineering and Design has expertise in electronic and mechanical engineering, with significant emphasis on design. It offers high-quality teaching and world-leading research in an exciting and supportive learning environment.

How do I find out more?

For more information, contact:
Department of Engineering and Design,
University of Sussex, Falmer, Brighton BN1 9QJ, UK
E ug.admissions@engineering.sussex.ac.uk
T +44 (0)1273 678743
F +44 (0)1273 877843
Department of Engineering and Design

Visit us

Sussex Open Day
Saturday 5 October 2013

Open Days offer you the chance to speak one to one with our world-leading academic staff, find out more about our courses, tour specialist facilities, explore campus, visit student accommodation, and much more. Booking is required. Go to Visit us and Open Days to book onto one of our tours.

Campus tours

Not able to attend one of our Open Days? Then book on to one of our weekly guided campus tours.

Mature-student information session

If you are 21 or over, and thinking about starting an undergraduate degree at Sussex, you may want to attend one of our mature student information sessions. Running between October and December, they include guidance on how to approach your application, finance and welfare advice, plus a guided campus tour with one of our current mature students.

Self-guided visits

If you are unable to make any of the visit opportunities listed, drop in Monday to Friday year round and collect a self-guided tour pack from Sussex House reception.

Jonathan's staff perspective

Jonathan Bridges

‘Sussex provides world-leading teaching and excellent academic facilities, with a vibrant student life in a fantastic location. All of this meant that I left Sussex with a unique set of experiences and a degree that has prepared me for my future.

‘Joining Student Recruitment Services at the University has enabled me to share my experiences of Sussex with others. Coming to an Open Day gives you the opportunity to meet our research-active academics and our current students, while exploring our beautiful campus. But don’t worry if you can’t make an Open Day, there’s plenty of other opportunities to visit Sussex. Check out our Visit us and Open Days pages or our Facebook page to find out more.

‘I’ve loved every moment of my time at Sussex – these have been the best years of my life.’

Jonathan Bridges
Graduate Intern, Student Recruitment Services

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