BSc, 3 years, UCAS: GN42
Typical A level offer: AAB-ABB
Subject overview
Why computing?
Computing is an essential part of 21st-century life, and is an exceptionally fast-moving subject that gives rise to a range of interesting and challenging problems. The complexity of today’s computing systems requires the skills of knowledgeable and versatile scientists who have a firm grasp of the fundamental concepts as well as in-depth knowledge of specific areas. These range from digital media, distributed systems, networks, web services and the internet – each with their individual technologies – to business models and problem-solving inspired by natural systems.

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Why computing at Sussex?
We are a leading centre for teaching and research in many aspects of computing, including computer science, digital media, human-computer interaction, AI and cognitive science.
Computing at Sussex has excellent teaching and facilities and was ranked 21st in the UK in The Guardian University Guide 2014, 22nd in the UK in The Times Good University Guide 2013 and 30th in the UK in The Complete University Guide 2014.
Our degrees are based on a common first year, offering you the flexibility to change course if you wish. They provide a firm foundation in the core topics and, in addition, allow you to take options that reflect your particular interests (for example, computer graphics and animation, intelligent systems, robotics, or web technologies).
We offer cutting-edge modules informed by our internationally recognised research – computing at Sussex was rated in the top 15 of UK universities for the quality and volume of our research in the 2008 Research Assessment Exercise (RAE). 95 per cent of our research was rated as recognised internationally or higher, with 70 per cent rated as internationally excellent or higher, and one-fifth rated as world leading.
We teach core technical skills such as Java programming, software design and relational database management, while also covering professional issues with a focus on employability.
We offer attractive, well-equipped computer laboratories with modern high-spec PCs, a state-of-the-art media technology laboratory, two special-purpose broadcast studios with digital video-editing facilities, and laboratories with PA and recording equipment for sound-based modules.
Our BSc courses in Computer Science, Computer Science and Artificial Intelligence, Computing for Business and Management, Computing for Digital Media are accredited by the BCS, the Chartered Institute of IT, as contributing to the requirements for professional registration.
We have strong links with industry, including a groundbreaking partnership with one of the world’s leading financial services companies, and an advisory board that assists in shaping course content to ensure our graduates are highly employable.
For information about industrial placement opportunities during your studies, refer to Department of Informatics: Placements year and internships and Professional placements.
Also refer to Department of Informatics: Which degree is right for me?
Dan's faculty perspective
‘My research centres on the technology that enables computing, whether that be mobile phones, smart environments or the internet, to blend into our lives. The sheer number of devices and the complexity of their interconnection alone raise challenges but to blend effectively, computing must reflect our social relations: what is acceptable, who we present ourselves as in different situations and the trust reflected from evolving relationships between people.
‘To study these issues often requires collaboration with other branches of computer science, sociologists, artists and companies. We explore possibilities by developing prototypes, simulating behaviour and deploying real systems.
‘My research is very strongly reflected in my teaching, where mobile phone programming, developing large web-based systems and analysing social networks all feature as topics. And the connection between research and teaching is two way: often students undertaking final-year projects and internships suggest new approaches and challenges as they become technically creative and expert in their own right.’
Dr Dan Chalmers
Senior Lecturer in Informatics,
University of Sussex
Programme content
This course introduces you to the fundamentals of computer science – including programming, software engineering and software systems – as well as to the aspects of computing relating to commerce – including business application architectures, e-business models and strategies, distributed software applications and services, and web content delivery.
The course blends modules in computing and software development with business, marketing and management to address business needs that generate economic wealth. You will gain skills in software design and development, web computing and multimedia, as well as in communication, marketing, e-business and management. You will also learn about business and project management, innovation and marketing, business ethics, and strategy formulation.
By giving you the skills that are highly valued in industry – teamwork and leadership, presentation and communication skills, together with project planning and problem-solving techniques – this course prepares you for a successful career in computing and IT.
We continue to develop and update our modules for 2014 entry to ensure you have the best student experience. In addition to the course structure below, you may find it helpful to refer to the 2012 modules tab.
Core content
Our courses offer breadth and flexibility and are designed around module themes, including:
Computer Systems focuses on the inner workings of the main subsystems supporting computing, operating systems and networks
Computing Foundations lays the basis for an understanding of the logical and mathematical principles underlying computing
Graphics and Animation focuses on image modelling and rendering, and bringing computer-generated images to life either programmatically or using industry-standard software tools
Intelligent Systems examines the design and implementation of intelligent computer systems that reason and learn from data
Management covers the uses of information technology in business, with more specialised topics including financial planning and marketing
Music and Audio explores the application of computers in music creation and analysis, such as automatic composition and programmatic control of audio from within software applications
Professional Issues helps you develop your communication skills, deepen your understanding of your role in society as a scientist and manage your professional development
Programming equips you with the skills necessary to create computer programs, starting with object-orientation and progressing to the study of other programming paradigms
Robotics and Adaptive Systems focuses on autonomous systems that modify their behaviour according to their environment, also exploring relationships with neuroscience, psychology and biology
Software Engineering covers the theory and practice of building large computer applications, from analysis of required functionalities to deployment
Video Production gives practical experience of both the technical and creative issues in producing live video
Visual Effects covers the techniques for generating synthetic productions that look real, including 2D and 3D graphics, camera tracking and compositing
Web Computing introduces the technologies underlying the internet, including web architectures, web services, and distributed computing
How will I learn?
We teach by a combination of lectures, seminars, exercise classes, individual and small-group supervision and computer-based practical work. Some teaching is by means of group projects, linked to particular modules, while studio work provides a team-based environment for technical development and implementation.
We also run a peer-assisted learning scheme, which has non-compulsory additional classes to provide extra support for particular modules. These classes are run by students who have already taken the module.
Assessment is by a combination of exams, coursework (such as software exercises, reports, oral presentations and essays), group projects and a large-scale individual project.
For more information, visit Studying at Sussex.
Also refer to Department of Informatics: Final-year projects.
What will I achieve?
- You can expect to develop a firm foundation in your chosen area that will provide a solid basis for your future career development. Our degrees also provide a range of invaluable transferable skills, including those of presentation, organisation, communication, problem-solving, time-management and teamworking.
- You learn to apply appropriate theories and techniques to the design and development of computing systems, and to use the correct criteria and tools for the planning, development, documentation, testing and evaluation of software systems.
- You also learn to manage your personal professional development in preparation for further study or the world of work, and beyond.
- In the computer science modules, you gain an understanding of the hardware and software that support computer systems and the internet, and the fundamental principles underlying computing, independent of their current technological manifestation.
- In the artificial intelligence (AI) modules, you discover how AI supports the design of intelligent computer systems, and study adaptive behaviour, reasoning, creativity and learning in both humans and machines.
- In the business and management modules, you gain an understanding of the uses of information technology in business, and you also learn about financial planning, marketing and strategic management.
- In the digital media modules, you gain practical experience in using computers to create and communicate digital content, including video, 3D graphics, audio and web-based multimedia.
Please note that these are the modules running in 2012.
Year 1
Core modules
Year 2
Core modules
Data Structures & Algorithms
15 credits
Spring teaching, Year 1
This module provides an introduction to data structures and algorithms for computer scientists. The module introduces a number of fundamental data structures, including arrays linked lists, stacks, queues, trees, hash tables and graphs. These are presented both abstractly, via the notion Abstract Data Types, and concretely in terms of their implementation in an object-oriented framework. The data structures are discussed and analysed in terms of efficiency of the basic operations they support and their application to program design problems. Consideration is given to important, fundamental algorithms for searching and sorting data.
Further Programming
15 credits
Spring teaching, Year 1
This module follows on from "Introduction to Programming" and provides an introduction to more advanced programming concepts and techniques. This module covers Java programming, including the use of subclasses and library classes to create well-organised programs, the choice and implementation of appropriate algorithms and data structures (e.g. arrays, lists, trees, graphs, depth- and breadth-first search, the minimax and A* algorithms), and the construction of graphical user interfaces for Java programs.
Introduction to Computer Systems
15 credits
Spring teaching, Year 1
Topics covered on this module include: the key elements of a computer; how information is stored - from transistors to files; how information is processed - from logic circuits to programmes; how information is transferred - from buses to the internet; computers and the physical world - peripheral devices and embedded computers; operating systems and virtual machines; and the history and future of computing.
Introduction to Multimedia
15 credits
Autumn teaching, Year 1
The module will provide you with a basic understanding of human perception and how this relates to the capture, display, storage and transmission of multimedia. It will introduce you to the technical principles and hardware underlying the capture, display, storage and transmission of sound, video, image and graphical based multimedia.
Topics covered include: perception; the internet and networked multimedia; multimedia and web design; digital capture and image formats; digital video; display systems; digital audio systems; laboratory work, such as multimedia systems investigations, and Flash and HTML based multimedia applications.
Introduction to Programming
15 credits
Autumn teaching, Year 1
The module introduces you to a collection of basic programming concepts and techniques, including designing, testing, debugging and documenting programmes.
For both absolute beginners and those with prior computing experience, the module introduces the programming language Java, a language used for other components of undergraduate modules. Java will be the primary language used for programming assignments in nearly all first year modules taught by the department of Informatics.
You do not need previous experience of programming to take this module, but you will need basic knowledge of NT/Windows2000/XP.
Mathematical Concepts
15 credits
Autumn teaching, Year 1
A refresher mathematics module covering sets and functions, vectors and matrices, proof by induction and simple numerical integration.
Professional Skills
15 credits
Spring teaching, Year 1
This module will cover important professional skills in 4 categories: Technical communication, technical and academic writing, professional conduct, and IT law.
Topics include:
Technical communication skills (2 lectures)
1. Giving effective oral presentations
2. Graphical aids for oral presentations
Writing skills (12 lectures)
1. Report writing
2. Reviewing
3. Correct attribution of credit and referencing
Professional conduct (6 lectures)
1. Codes of professional conduct
2. Computers and Society, including the workplace and education
3. Ethical implications of the internet, artificial intelligence, virtual reality, and emerging new technologies
IT law (4 lectures)
1. Digital evidence: Information retrieval, retention and protection
2. Privacy and data protection
3. Contract law and employment law for IT
4. Intellectual property in the IT sector
Programming Concepts
15 credits
Autumn teaching, Year 1
This module introduces algorithmic problem solving. It will answer the following questions: what is a problem specification, an algorithm, and a computation? What are their properties? How does one develop an algorithm? How can one rigorously argue that an algorithm computes correct solutions to a given problem? How can one measure the efficiency of an algorithm and the complexity of a problem?
For the sake of writing algorithms, a simple algorithmic language (pseudo code) is used. The focus is on algorithmic thinking, not coding. Basic data structures will be used to provide some elementary examples. Searching, sorting and other simple (and intuitive) algorithms can then be specified and developed. Principles like divide-and-conquer will be applied and explained.
Two important properties of algorithms are correctness and complexity. Algorithms should only compute correct solutions of a problem, and to establish correctness, you will consider relevant (propositional and predicate) logic, focusing on logical reasoning principles rather than logical calculi. Finally, you will discuss the concept of the time complexity of an algorithm and asymptotic complexity classes.
The exercise classes and coursework are based on a series of examples. The algorithms developed in this module should be implemented in Java concurrently or at a later stage in the further programming module.
Computer Networks
15 credits
Spring teaching, Year 2
This module provides an introduction to the basics of packet switching technologies as used in the Internet. Emphasis is placed on core Internet protocols such as IP and TCP. Subjects covered include: network access technologies; design of network protocols using layering, local area networks, TCP/IP routing and switching, congestion control. This module introduces the Internet with a top-down view: the accent is on layer abstractions and the associated protocols (and how to program with them). Particular attention is paid to questions of network security.
Databases
15 credits
Autumn teaching, Year 2
This module provides an introduction to the concepts of database software, database design, management and programming. This includes conceptual database design (using the entity-relationship approach), logical database design and physical database design. The module focuses on the relational data model only. SQL is presented as data manipulation language to implement the physical design. It is explained how SQL can be used to create and manipulate relational databases. Database normalisation is motivated and presented (in a restricted form using primary keys only). Security via permission rights and indexes fortuning database queries are briefly addressed. Database programming is explained and demonstrated using Java Database Connectivity (JDBC) libraries. The exercise classes and coursework are based on a series of examples that are used to elucidate the theoretical principles. You will acquire practical experience by implementing these examples in a database management system.
Information Systems
15 credits
Autumn teaching, Year 2
The module introduces you to the application and management of information systems in an organisational environment. It adopts a management perspective to appreciate the identification, analysis, development, organisation and impact of appropriate information systems. Foundations of intra- and inter-organisational systems are examined along with their economic, social and organisational impacts.
Natural Language Engineering
15 credits
Autumn teaching, Year 2
Natural Language Engineering introduces techniques and concepts involved in analysing of text by machine, with particular emphases on various practical applications that this technology drives.
Topics covered on the module will include both a variety of core, generic text processing models (e.g. , segmentation, stemming, part-of-speech tagging, named entity recognition, phrasal chunking and dependency parsing) as well as problems and application areas (e.g. document classification, information retrieval and information extraction).
We will be making extensive use of the Natural Language Toolkit which is a collection of natural language processing tools written in the
Python programming language.
Operations Management
15 credits
Spring teaching, Year 2
This module will provide you with an understanding of how the fundamental principles of operations management can support the improvement of management performance in both public and private organisations. During the module you will apply these principles to both manufacturing and service operations.
You will also examine the systemic and interactive nature of operations management problems and their relationship to the external environment. You will develop quantitative and qualitative analytical skills, through guided problem-based activities and case study analysis.
Professional and Managerial Skills
15 credits
Spring teaching, Year 2
This module covers the technical communication, project and financial management skills, and the understanding of the importance of ethics, required of professional engineers. In addition, it encourages a holistic view of the engineering degree programme and how it fits the graduate for their future career. Teaching and learning methods include; specialist lectures on technical communication and careers planning, supported by Study Direct resources and online exercises; lectures and workshops leading to a management group project based on a computer based simulation; and lectures and seminars based around case studies on the application of ethical principles. Topics covered include;
Technical reports and presentations
Project planning and management
Gantt charts
Financial management and control, cost management, application to projects
Financial models and return on investment
Risk management
Professional ethics
Health and safety
Preparing CVs, Career development
Program Analysis
15 credits
Autumn teaching, Year 2
Part 1: Foundations
The first part of the module introduces the idea of the asymptotic analysis of algorithms, and in particular we will consider the following: specifying a problem; the notion of an algorithm and what it means for an algorithm to solve a problem; the upper, lower and tight asymptotic bounds associated with an algorithm; the best-, worst- and expected-case analysis of an algorithm; the lower bound for a problem.
In the remainder of Part 1 we consider a number of important data structures, with particular emphasis on priority queues and the generic graph data structure. Several basic graph algorithms will be considered, in particular: depth-first search of graphs; breadth-first search of graphs; and topological sorting of directed acyclic graphs.
Part 2: Generic Design Paradigms
In Part 2 we will consider four of the most important methods used as the basis for algorithm design: greedy methods; divide and conquer approaches; dynamic programming; and network flow.
In considering these generic design paradigms we will look at a number of well-known problems, including: interval scheduling; single source shortest path; minimum spanning tree; Huffman codes construction; weighted interval scheduling; subset sum; sequence alignment; network flow; and bipartite matching.
Software Engineering
15 credits
Spring teaching, Year 2
This module studies large-scale software production. Emphasis is placed on the whole life-cycle of a software product: requirement analysis, software architecture and design, implementation, quality assurance and maintenance activities. The module also investigates social issues in software engineering such as team-structures and conflict management. Other issues covered include agile software engineering methods, testing, test-driven development, coding practice and standards, design and code reviews, and version control.
Coursework will be team-based and involve the production of a significant software deliverable such as an interactive gaming application.
Business and Project Management
15 credits
Autumn teaching, Year 3
This module addresses wider business and project management issues that affect the technological and engineering environment. Some of these issues include: principles of strategic management, project management and planning, the business environment, auditing and control, organisational structure, business legislation, resource management, global markets and supply, and forecasting.
Computing for Business & Management Project
45 credits
Autumn & spring teaching, Year 3
This course will give you the opportunity to complete an extensive piece of research, design or implementation work under the supervision of a member of faculty. You will be able to chose from a range of project topics or offer a project of your own. All topics will require the application of skills and knowledge gained through previous courses of study and will involve you in the design and implementation of a technological solution to an Information Technology or E-Commerce related problem (using programming, modelling, simulation tools as appropriate). Some project topics will be available in collaboration with commerce and industry and will enable you to experience the methods and approaches of non-academic institutions.
E-Business and E-Commerce Systems
15 credits
Autumn teaching, Year 3
Topics for this module include: elementary economic theory and its interaction with e-business; alternative e-business strategies, as theories and as case studies; legal and behavioural issues; marketing, branding, and customer relationship issues; software systems for e-business and e-commerce; and commercial website management.
Web Applications and Services
15 credits
Spring teaching, Year 3
This module provides an introduction to the models and technologies used to provide distributed applications and services over the Internet. You will study the features and problems of building distributed applications, such as naming, security, synchronisation, replication, object persistence and content distribution. You will use the framework provided by the Java Enterprise Edition to build distributed web applications.
Web Computing
15 credits
Autumn teaching, Year 3
This module provides an introduction to the models and technologies used to provide services over the Internet and, in particular, the World Wide Web. Topics covered include: XML, including DTD, Schema, DOM, XPATH and XSLT, client-side programming (embedded scripting languages, style sheets), server-side programming (Java Servlets, JSP), and applications.
Advanced Natural Language Engineering
15 credits
Spring teaching, Year 3
Advanced Natural Language Engineering builds on the foundations provided by the Natural Language Engineering module, providing an opportunity to undertake a practical text-processing project involving a genuine natural language processing application scenario.
Under the supervision of a member of the Informatics Natural Language Processing Research team, you will spend the first three weeks identifying a suitable challenge to work on for your project, and then in the remainder of the term, design, implement and carefully evaluate a prototype piece of software.
The seminars will provide in-depth discussion of a number of general issues that arise when developing natural language processing tools, including: experimentation and hypothesis testing; advanced data smoothing techniques; domain adaptation; topic modelling; active learning; generative versus discriminative learning; and semi-supervised learning.
Multimedia Design and Applications
15 credits
Spring teaching, Year 3
Prerequisite: Java programming skills.
Computers now manipulate many more media than simple text and numbers. This module examines how modern computing systems manage, deliver and present multimedia such as audio, video, and interactive graphics. Topics include: information coding; multimedia hardware; networked multimedia; ergonomics; interface design; and multimedia applications.
Neural Networks
15 credits
Spring teaching, Year 3
To take this module you must already be able to write software in one appropriate programming language, such as Java, C, Python, or Matlab. Basic knowledge of formal computational skills is also a prerequisite.
In recent years neural computing has emerged as a practical technology with applications in many fields. The majority of these applications are concerned with problems in pattern recognition, and make use of feed-forward network architectures such as the multilayer perceptron and the radial basis function network.
It is widely acknowledged that the successful application of neural computing requires a principled approach, and this module will make use of the recent advances in neural computing to explore neural networks in-depth. By concentrating on the pattern-recognition aspects of neural networks, the module will cover many important topics such as spiking neural networks, multilayer perception, radial basis function network, support vector machines, competitive learning and independent component analysis. You will also learn to use neural networks in solving real world problems.
Web 3D Applications
15 credits
Spring teaching, Year 3
Through lecture notes, demonstrations, surgeries (in class and online) and self directed e-learning and laboratory based tuition, this module will explore Web 3D technologies including but not limited to: 3D modelling methods and tools, navigation and interaction, web programming, etc. applied to the implementation of Web 3D applications. The main focus of this module is to gain practical experience on simple 3D modelling and programming (e.g. 3ds Max, pseudo 3D methods, X3D/VRML, HTML, XML, JavaScript, etc.) to build a Web 3D application (usually a small set of web pages with some 3D content). Example Web3D applications may include, but are not limited to, a virtual museum, car simulation, 3D product visualisation, burglary simulation or simple web game.
Entry requirements
Sussex welcomes applications from students of all ages who show evidence of the academic maturity and broad educational background that suggests readiness to study at degree level. For most students, this will mean formal public examinations; details of some of the most common qualifications we accept are shown below. If you are an overseas student, refer to Applicants from outside the UK.
All teaching at Sussex is in the English language. If your first language is not English, you will also need to demonstrate that you meet our English language requirements.
- A level
Typical offer: AAB-ABB
Specific entry requirements: Successful applicants must also have GCSE (or equivalent) Mathematics, with at least grade B.
- International Baccalaureate
Typical offer: 34 points overall
For more information refer to International Baccalaureate.
- Access to HE Diploma
Typical offer: Pass the Access to HE Diploma with at least 45 credits at Level 3, of which 30 credits must be at Distinction and 15 credits at Merit or higher.
Specific entry requirements: The Access to HE Diploma should be in Computing or Science. Successful applicants must also have GCSE (or equivalent) Mathematics, with at least grade B.
For more information refer to Access to HE Diploma.
- Advanced Diploma
Typical offer: Pass with grade B in the Diploma and A in the Additional and Specialist Learning.
Specific entry requirements: The Additional and Specialist Learning must be an A-level (ideally in Computing, IT, Mathematics or another science subject). Successful applicants must also have GCSE (or equivalent) Mathematics, with at least grade B.
For more information refer to Advanced Diploma.
- BTEC Level 3 Extended Diploma
Typical offer: DDD-DDM
Specific entry requirements: The BTEC Level 3 Extended Diploma would normally be in IT (although applicants in other subject areas can be considered). Successful applicants must also have GCSE (or equivalent) Mathematics, with at least grade B.
For more information refer to BTEC Level 3 Extended Diploma.
- European Baccalaureate
Typical offer: Overall result of at least 77%
For more information refer to European Baccalaureate.
- Finnish Ylioppilastutkinto
Typical offer: Overall average result in the final matriculation examinations of at least 6.0
- French Baccalauréat
Typical offer: Overall final result of at least 13/20
- German Abitur
Typical offer: Overall result of 1.8 or better
- Irish Leaving Certificate (Higher level)
Typical offer: AAAABB-AABBBB
- Italian Diploma di Maturità or Diploma Pass di Esame di Stato
Typical offer: Final Diploma mark of at least 90/100
- Scottish Highers and Advanced Highers
Typical offer: AAABB-AABBB
Specific entry requirements: Successful applicants must also have Mathematics at Standard Grade, grade 1 or 2.
For more information refer to Scottish Highers and Advanced Highers.
- Spanish Titulo de Bachillerato (LOGSE)
Typical offer: Overall average result of at least 8.0
- Welsh Baccalaureate Advanced Diploma
Typical offer: Pass the Core plus at least AB in two A-levels
Specific entry requirements: Successful applicants must also have GCSE (or equivalent) Mathematics, with at least grade B.
For more information refer to Welsh Baccalaureate.
English language requirements
IELTS 6.5 overall, with not less than 6.0 in each section. Internet-based TOEFL with 88 overall, with at least 20 in Listening, 19 in Reading, 21 in Speaking and 23 in Writing.
For more information, refer to alternative English language requirements.
For more information about the admissions process at Sussex:
Undergraduate Admissions,
Sussex House,
University of Sussex, Falmer,
Brighton BN1 9RH, UK
T +44 (0)1273 678416
F +44 (0)1273 678545
E ug.enquiries@sussex.ac.uk
Related subjects
Fees and funding
Fees
Home/EU students: £9,0001
Channel Island and Isle of Man students: £9,0002
Overseas students: £16,2003
1 The fee shown is for the academic year 2013.
2 The fee shown is for the academic year 2013.
3 The fee shown is for the academic year 2013.
To find out about your fee status, living expenses and other costs, visit further financial information.
Funding
Unlimited scholarships of £1,000 are available. These will be awarded on entry to students who firmly accept our offer of a place by the UCAS deadline and achieve three A grades at A level in a single sitting, excluding General Studies.
The funding sources listed below are for the subject area you are viewing and may not apply to all degrees listed within it. Please check the description of the individual funding source to make sure it is relevant to your chosen degree.
To find out more about funding and part-time work, visit further financial information.
Care Leavers Award (2014)
Region: UK
Level: UG
Application deadline: 31 July 2015
For students have been in council care before starting at Sussex.
First-Generation Scholars Scheme (2014)
Region: UK
Level: UG
Application deadline: 12 June 2015
The scheme is targeted to help students from relatively low income families – ie those whose family income is up to £42,622.
First-Generation Scholars Scheme EU Student Award (2014)
Region: Europe (Non UK)
Level: UG
Application deadline: 12 June 2015
£3,000 fee waiver for UG Non-UK EU students whose family income is below £25,000
Leverhulme Trade Charities Trust for Undergraduate Study (2014)
Region: UK
Level: UG
Application deadline: 1 March 2014
The Leverhulme Trade Charities Trust are offering bursaries to Undergraduate students following an undergraduate degree courses in any subject.
Careers and profiles
Computing and associated subjects are highly regarded in industry, and many companies seek to recruit our graduates. The computing skills you acquire through your course are widely sought by employers, as are transferable skills such as practical problem-solving, communication skills and an understanding of scientific methods. The range of careers open to computing graduates is constantly broadening as the IT industry diversifies.
We maintain a database of employers and cultivate personal links with relevant organisations to help you find jobs. Many of our graduates find employment in the flourishing computing, digital media and games industry in the Brighton area, and these employers also provide opportunities for interesting and fulfilling summer jobs and part-time work.
Recent graduates have taken up a wide range of posts with employers including e-learning designer at Kineo • programmer at Dessica • graduate scheme project manager at American Express • managing director at Checkpoint • programmer at Epic.
Specific employer destinations listed are taken from recent Destinations of Leavers from Higher Education surveys, which are produced annually by the Higher Education Statistics Agency.
Also refer to Department of Informatics: Student perspectives and Department of Informatics: Career opportunities.
Careers and employability
For employers, it’s not so much what you know, but what you can do with your knowledge that counts. The experience and skills you’ll acquire during and beyond your studies will make you an attractive prospect. Initiatives such as SussexPlus, delivered by the Careers and Employability Centre, help you turn your skills to your career advantage. It’s good to know that 94 per cent of our graduates are in work or further study (Which? University).
For more information on the full range of initiatives that make up our career and employability plan for students, visit Careers and alumni.
Contact our School
School of Engineering and Informatics
The School of Engineering and Informatics brings together the areas of mechanical and electrical engineering with informatics, in particular computer science and artificial intelligence, and product design.
Department of Informatics
The Department of Informatics is an internationally renowned centre for teaching and research in computer science, and provides the skills and knowledge required for a future in this dynamic field.
How do I find out more?
For more information, contact:
Department of Informatics,
University of Sussex, Falmer,
Brighton BN1 9QJ, UK
E informaticsoffice@sussex.ac.uk
T +44 (0)1273 678195
Department of Informatics
Visit us
Sussex Open Day
Saturday 5 October 2013
Open Days offer you the chance to speak one to one with our world-leading academic staff, find out more about our courses, tour specialist facilities, explore campus, visit student accommodation, and much more. Booking is required. Go to Visit us and Open Days to book onto one of our tours.
Campus tours
Not able to attend one of our Open Days? Then book on to one of our weekly guided campus tours.
Mature-student information session
If you are 21 or over, and thinking about starting an undergraduate degree at Sussex, you may want to attend one of our mature student information sessions. Running between October and December, they include guidance on how to approach your application, finance and welfare advice, plus a guided campus tour with one of our current mature students.
Self-guided visits
If you are unable to make any of the visit opportunities listed, drop in Monday to Friday year round and collect a self-guided tour pack from Sussex House reception.
Jonathan's staff perspective
‘Sussex provides world-leading teaching and excellent academic facilities, with a vibrant student life in a fantastic location. All of this meant that I left Sussex with a unique set of experiences and a degree that has prepared me for my future.
‘Joining Student Recruitment Services at the University has enabled me to share my experiences of Sussex with others. Coming to an Open Day gives you the opportunity to meet our research-active academics and our current students, while exploring our beautiful campus. But don’t worry if you can’t make an Open Day, there’s plenty of other opportunities to visit Sussex. Check out our Visit us and Open Days pages or our Facebook page to find out more.
‘I’ve loved every moment of my time at Sussex – these have been the best years of my life.’
Jonathan Bridges
Graduate Intern, Student Recruitment Services
