Digital Arts Practice (P5088)

30 credits, Level 6

Autumn teaching

In this module, you'll start getting ready for your digital and computational art project, preparing for its production and analysis during the following term.

While developing the project, you're encouraged to experiment with your own designed computational system. This module will also help you develop the methods and tools required to conceptually, contextually and critically frame your digital and computational art practice ideas and communicate them clearly.

Teaching

14%: Lecture
57%: Practical (Workshop)
29%: Seminar

Assessment

100%: Coursework (Portfolio, Report)

Contact hours and workload

This module is approximately 300 hours of work. This breaks down into about 35 hours of contact time and about 265 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2023/24. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum. We’ll make sure to let you know of any material changes to modules at the earliest opportunity.