Sound for Interactive Media (W3085)
30 credits, Level 6
This module investigates the history of non-linear audio from a media archaeological perspective and explores sound in its multiple contexts, of which music is one possible outlet. Sound games, sound design, sound installations, sound apps are examples of areas in which you will create work. Generativity, interactivity, re-mixing, and sharing are key concepts of this type of musical work.
The module responds to recent changes in the production, dissemination and consumption of sound and music in the contemporary media landscape. Composers and musicians are now able to create music in the form of interactive systems, disseminate or perform their work using online communication channels, and the listener is increasingly given an active role in the process of listening. The module contextualises these developments with focus on future trends in the increasingly democratic sonic media.
In this module you will create, experiment, explore and invent potential media forms for musical expression and sound art. The module will provide you with the basic necessary skills for creating interactive software for games, the web, and apps.
100%: Coursework (Presentation, Project)
Contact hours and workload
This module is approximately 300 hours of work. This breaks down into about 22 hours of contact time and about 278 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2022/23. However, there may be changes to these modules in response to COVID-19, staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.
This module is offered on the following courses: