Computational Aesthetics (P5092)

30 credits, Level 6

Spring teaching

This module introduces critical and speculative debates on computational aesthetics. In its first part, it will focus on how aesthetic tenets such as beauty and simplicity have been elaborated in computing, for instance, via programming practices that strive for the most elegant forms of encoding. The second part of the module will then move to consider computational theories and practices that demand instead to revisit and also surpass traditional aesthetic notions and approaches and thus consider different definitions, qualities and understandings of the digital and the computational, as well as of their aesthetic potential.


50%: Lecture
50%: Seminar


100%: Coursework (Essay, Report)

Contact hours and workload

This module is approximately 300 hours of work. This breaks down into about 22 hours of contact time and about 278 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2022/23. However, there may be changes to these modules in response to COVID-19, staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.


This module is offered on the following courses: