Digital Arts Practice (P5088)

30 credits, Level 6

Autumn teaching

In the Digital Arts Practice module, you will lay the groundwork for the digital and computational art project and prepare for its production and analysis during the subsequent term. In developing your project, you are encouraged to experiment with your own designed computational system. This module will also help you develop the methods and tools required to conceptually, contextually and critically frame their digital and computational art practice ideas and to help them communicate them clearly and thoughtfully.


14%: Lecture
57%: Practical (Workshop)
29%: Seminar


100%: Coursework (Portfolio, Report)

Contact hours and workload

This module is approximately 300 hours of work. This breaks down into about 35 hours of contact time and about 265 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2022/23. However, there may be changes to these modules in response to COVID-19, staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.


This module is offered on the following courses: