Sound Design in Context (W3094)

15 credits, Level 5

Spring teaching

You engage with the fundamental principles of sound creation and manipulation. You do this through exploration of sound design practices in a range of contexts including game sound, virtual reality and other interactive media, film, TV, radio, theatre, and live sound applications. 

By examining the work of influential sound design practitioners we support you in practical exploration of sound design methodologies and techniques. This includes:

  • field recording
  • synthesis
  • multichannel spacialisation
  • Foley
  • the manipulation of sound recordings using DAWs and analogue recording devices to achieve a desired aesthetic.

Teaching and assessment

We’re currently reviewing teaching and assessment of our modules in light of the COVID-19 situation. We’ll publish the latest information as soon as possible.

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 24 hours of contact time and about 126 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

This module is running in the academic year 2020/21. We also plan to offer it in future academic years. It may become unavailable due to staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of such changes to modules at the earliest opportunity.