Toy and Game Design (H7066)

15 credits, Level 5

Spring teaching

Toy and Game Design involves the design and prototyping of a toy or game. The module covers each stage of the design process and provides an opportunity to expand skills in the areas of research, experimentation, exploration, visualisation, evaluation, communication and presentation. It introduces further design methods and encourages originality, independent thinking and critical reflection. This results in a portfolio of work showing a visual representation of how the final concept was achieved, a prototype of the toy or game, a short video (sizzle), packaging and graphic material to enhance the final presentation.

Teaching and assessment

We’re currently reviewing teaching and assessment of our modules in light of the COVID-19 situation. We’ll publish the latest information as soon as possible.

Contact hours and workload

This module is approximately 150 hours of work. This breaks down into about 33 hours of contact time and about 117 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

This module is running in the academic year 2019/20. We also plan to offer it in future academic years. However, there may be changes to this module in response to COVID-19, or due to staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of material changes to modules at the earliest opportunity.

It may not be possible to take some module combinations due to timetabling constraints. The structure of some courses means that the modules you choose first may determine whether later modules are core or optional.