Sound for Interactive Media (W3085)

30 credits, Level 6

Spring teaching

This module investigates the history of non-linear audio from a media archaeological perspective and explores sound in its multiple contexts, of which music is one possible outlet. Sound games, sound design, sound installations, sound apps are examples of areas in which you will create work. Generativity, interactivity, re-mixing, and sharing are key concepts of this type of musical work.

The module responds to recent changes in the production, dissemination and consumption of sound and music in the contemporary media landscape. Composers and musicians are now able to create music in the form of interactive systems, disseminate or perform their work using online communication channels, and the listener is increasingly given an active role in the process of listening. The module contextualises these developments with focus on future trends in the increasingly democratic sonic media. 

In this module you will create, experiment, explore and invent potential media forms for musical expression and sound art. The module will provide you with the basic necessary skills for creating interactive software for games, the web, and apps.

Teaching

100%: Seminar

Assessment

100%: Coursework (Presentation, Project)

Contact hours and workload

This module is 300 hours of work. This breaks down into 22 hours of contact time and 278 hours of independent study.

This module is running in the academic year 2019/20. We also plan to offer it in future academic years. It may become unavailable due to staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of such changes to modules at the earliest opportunity.