Toy and Game Design (H7066)

15 credits, Level 5

Spring teaching

Toy and Game Design involves the design and prototyping of a toy or game. The module covers each stage of the design process and provides an opportunity to expand skills in the areas of research, experimentation, exploration, visualisation, evaluation, communication and presentation. It introduces further design methods and encourages originality, independent thinking and critical reflection. This results in a portfolio of work showing a visual representation of how the final concept was achieved, a prototype of the toy or game, a short video (sizzle), packaging and graphic material to enhance the final presentation.


100%: Seminar


100%: Coursework (Portfolio)

Contact hours and workload

This module is 150 hours of work. This breaks down into 33 hours of contact time and 117 hours of independent study.

This module is running in the academic year 2019/20. We also plan to offer it in future academic years. It may become unavailable due to staff availability, student demand or updates to our curriculum. We’ll make sure to let our applicants know of such changes to modules at the earliest opportunity.