Engineering and design

Interaction Design 2

Module code: H1031
Level 5
15 credits in spring teaching
Teaching method: Seminar
Assessment modes: Coursework

During the second term we will deepen the knowledge gained in Interaction Design I, especially the research methods part and the understanding of the human sensory system including all five senses: vision, auditory, touch, taste and smell. This module will build on an understanding of Design for People, with an emphasis on the experiential and sensory characteristics influencing an interaction. To foster the information and skills gained throughout the previous and this term you will work on a dedicated creative project, which will enable you to apply the gained understanding, specify a specific problem and come up with creative design solutions. There will be a special emphasis of the sense of touch, taste, and smell as these senses are increasingly entering the realm of interaction design. Since this may lead to the development of new and less typically categorisable artefacts the module covers methods of designing from new perspectives and the perspective of others, building on approaches such as experience prototyping, visioning and other creative techniques (eg allowing the engagement with a variety of materials and tools). 

The module content includes: 

  • Experience-centered design and multi-sensory design space
  • Understanding of the experience-centered design process (personas, scenarios, storytelling and narrative methods)
  • User research methods for analysis (eg probing, experience sampling method) and evaluation (eg. lab and field methods)
  • Experience prototyping, visioning and creative design techniques 
  • Exploration of touch, taste and smell as interaction modalities on the basis of a dedicated Ccreative project

Pre-requisite

Interaction Design 1

Module learning outcomes

  • Demonstrate an understanding of the main user, interaction, and context requirements
  • Apply a variety of creative design, visioning and prototyping techniques
  • Create a new interaction design concept for a specific problem and context
  • Evaluate the viability and user experience of the new design