Engineering and design

Interaction Design 1

Module code: H1030
Level 5
15 credits in autumn teaching
Teaching method: Laboratory, Seminar
Assessment modes: Coursework

Interaction Design runs over both terms as two modules, Interaction Design 1 and Interactions Design 2. The theme as a whole is about achieving the best possible fit between people and products; intellectually, physically and emotionally.
Interaction Design I conveys the basic understanding of interaction - conceptually, theoretically, and with a special focus on the relationship between humans and products/interactive systems. We begin with an understanding of the primary aims for interaction with products.
The main concepts and characteristics of human interaction are explored including an overview of the human sensory system (vision, auditory, touch, taste, and smell) and their relevance for interaction design.
This module will subsequently emphasise the visual channel, considering relevant expert theories on Perception to inform both the three dimensional form and screen design.
It will also build on Semiotic studies. As the module proceeds we will also emphasise the relevance of research methods (in particular empathy tools, personas, scenarios) as well as digital mobile and web-based interactive rapid prototyping tools to evaluate and present design ideas.

Content includes:

  • Concepts, theories, frameworks for Interaction Design,
  • Human sensory system, interaction modalities, with emphasis on visual and screen design, 
  • Semiotics for Design . Studies in Perception and HCI relevant to product interfaces, for example: Gestalt Theory; Gibson & Affordance. 
  • Creating basic multimedia prototypes to evaluate interfaces

Module learning outcomes

  • Establish an understanding of the main user, interaction, and context requirements
  • Apply an understanding of human perception to the visual design of an interaction with a product or system
  • Create an interaction design concept for a specific problem and context, using a range of creative design, envisioning and prototyping techniques
  • Evaluate the viability and user experience of the new design