Engineering and design
Interaction Design 1
Module code: H1030
15 credits in autumn semester
Teaching method: Laboratory, Seminar
Assessment modes: Coursework
Interaction Design runs over both terms as two modules, Interaction Design 1 and Interaction Design 2.
The theme as a whole is about achieving the best possible fit between people and products intellectually, physically and emotionally.
Interaction Design 1 covers the basics of interaction conceptually and theoretically. There's a special focus on the relationship between humans and products/interactive systems. We begin with an understanding of the primary aims for interaction with products.
You explore the main concepts and characteristics of human interaction, including an overview of the human sensory system (vision, auditory, touch, taste and smell) and its relevance for interaction design. This module emphasises the visual channel, considering relevant theories on perception to inform both the three dimensional form and screen design.
We also cover the relevance of research methods (empathy tools, personas, scenarios) as well as digital mobile- and web-based interactive rapid prototyping tools to evaluate and present design ideas.
Module content includes:
- concepts, theories and frameworks for interaction design
- the human sensory system and interaction modalities, with emphasis on visual and screen design
- semiotics for design
- studies in perception and human-computer interaction (HCI) relevant to product interfaces (e.g. Gestalt Theory, Gibson & Affordance)
- creating basic multimedia prototypes to evaluate interfaces.
Module learning outcomes
- Establish an understanding of the main user, interaction, and context requirements
- Apply an understanding of human perception to the visual design of an interaction with a product or system
- Create an interaction design concept for a specific problem and context, using a range of creative design, envisioning and prototyping techniques
- Evaluate the viability and user experience of the new design