Law

Law and the Entertainment Industry

Module code: M3082
Level 6
15 credits in autumn teaching
Teaching method: Lecture, Seminar
Assessment modes: Essay

This module will enable students to consider aspects of the regulation of the entertainment sector, with specific emphasis on the music, film and videogames industries. The approach adopted will be an international and comparative one. The module will include analysis of contractual practices and specific litigious matters that affect stakeholders in the relevant industries

Module learning outcomes

  • Identify the legal interests of key stakeholders operating in the entertainment sector
  • Demonstrate a critical understanding of how international, regional and domestic laws influence decision making in the music, film and videogames industries
  • Use primary and secondary sources to evaluate the historical and current challenges faced by stakeholders in the music, film and videogames industries
  • Acquire critical awareness of the impact and value of commercial transactions within the relevant industries