Sound for Interactive Media

Module code: W3085
Level 6
30 credits in spring semester
Teaching method: Seminar, Tutorial *
Assessment modes: Coursework

This module investigates the history of non-linear audio from a media archaeological perspective and explores sound in its multiple contexts, of which music is one possible outlet. Sound games, sound design, sound installations, sound apps are examples of areas in which you will create work. Generativity, interactivity, re-mixing and sharing are key concepts of this type of musical work.

The module responds to recent changes in the production, dissemination and consumption of sound and music in the contemporary media landscape. Composers and musicians are now able to create music in the form of interactive systems, disseminate or perform their work using online communication channels and the listener is increasingly given an active role in the process of listening. The module contextualises these developments with focus on future trends in the increasingly democratic sonic media. You will explore and invent potential media forms for musical expression and sound art.

Module learning outcomes

  • engage in critical debates about the development of non-linear musical composition and reflect upon future developments
  • demonstrate advanced knowledge of the history and key techniques of mobile music media and streaming audio
  • demonstrate skills in programming interactive systems for diverse media platforms, such as mobile apps, installations, or the web
  • apply and critically evaluate concepts of generative music to compositional principles in game audio
  • analyse the context for a site specific sound installation or other sonic media work and individually research, plan and execute the work