Media and film studies

Digital Cultures B

Module code: P3067
Level 5
15 credits in spring teaching
Teaching method: Seminar, Lecture
Assessment modes: Coursework

This module examines interactive leisure forms and practices based on digital technologies. It understands digital media as a significant and expanding new media formation; one that is transforming both the content and economics of the culture industries. The module will consider the cultural, political and social implications of new forms of interactive media designed for leisure and entertainment. Areas covered will include computer gaming, networked new media such as networked games, networked social spaces, pornography and other on-line entertainment. In addition the module will consider new forms of convergence between previously discrete media forms - for instance Net-TV collaboration and net-served films.

Module learning outcomes

  • Identiify and critically assess changes in the media industry brought about via digital forms and their contribution to reshaping cultures.
  • Recognise and critically evaluate key principles and concepts in the study of digital formations.
  • Selectively apply approaches in the critical engagement with aspects of digital media and culture to form original case studies via written work.
  • Synthesise knowledge, research and analysis to construct an independently argued extended essay.