Computing

Programming for 3D

Module code: G6056
Level 5
15 credits in spring teaching
Teaching method: Laboratory, Lecture
Assessment modes: Coursework

In this introductory module on programming for 3D graphics, you explore the fundamentals of using high-level development languages to produce interactive 3D graphics.

Pre-requisite

3D Modelling and Rendering

Module learning outcomes

  • Identify and describe the operation of the main components of a system that enables interactive 3D graphics.
  • Summarise and explain the relevant theory and fundamentals of the production of interactive computer graphics.
  • Synthesise basic interactive 3D graphical content using a high-level development language.