Mobile 3D Applications
Module code: 920G5
Level 7 (Masters)
15 credits in spring semester
Teaching method: Laboratory
Assessment modes: Coursework
Through laboratory-based tuition utilising Study Direct based online teaching and learning materials including laboratory notes, video and text tutorial, and self directed e-learning, this module will explore how 3D can be integrated into mobile web based applications.
Technologies covered include:
- 3D modelling methods for real-time rendering and associated authoring packages (i.e. 3ds Max)
- implementation of efficient navigation and interaction methods
- responsive mobile web design, applied to the implementation of mobile first 3D applications.
This is to build a web based responsive mobile first 3D application as a single page application (SPA) that will render across desktop, tablet and mobile devices based on an MVC design pattern (a 3D App).
Example 3D Apps include:
- a virtual museum
- product configurator
- vehicle visualisation
- burglary simulation
- simple web game.
Pre-Requisite: 3D Modelling and Rendering Module 927G9 and some basic programming experience, e.g. in Java.
3D Modelling and Rendering Module 927G9 and some basic programming experience, e.g. in Java.
Module learning outcomes
- Make critical design choices when specifying a Web/Mobile 3D Application based on a systematic understanding of Web 3D technologies (e.g. 3D, web development and associated programming) and critical awareness of Web3D technology limitations.
- Given a specific problem specification, choose an appropriate set of Web 3D technologies to design and implement a viable interactive and dynamic mobile Web3D Application online that includes the use of 3D and other multimedia content.