Selected publications

Article

Parsons, Sarah, Yuill, Nicola, Brosnan, Mark and Good, Judith (2017) ‘A child with autism only has one childhood’: main themes and questions for research from the ‘Digital Bubbles’ seminar series. Journal of Enabling Technologies, 11 (3). pp. 113-119. ISSN 2398-6263

Brosnan, Mark, Holt, Samantha, Yuill, Nicola, Good, Judith and Parsons, Sarah (2017) Beyond autism and technology: lessons from neurodiverse populations. Journal of Assistive Technologies, 11 (2). pp. 43-48. ISSN 1754-9450

Good, Judith and Howland, Kate (2017) Programming language, natural language? Supporting the diverse computational activities of novice programmers. Journal of Visual Languages and Programming, 39. pp. 78-92. ISSN 1045-926X

Frauenberger, Christopher, Good, Judith, Fitzpatrick, Geraldine and Iversen, Ole Sejer (2015) In pursuit of rigour and accountability in participatory design. International Journal of Human Computer Studies, 74. pp. 93-106. ISSN 10715819

Howland, Kate and Good, Judith (2015) Learning to communicate computationally with Flip: a bi-modal programming language for game creation. Computers & Education, 80. pp. 224-240. ISSN 0360-1315

Yuill, Nicola, Parsons, Sarah, Good, Judith and Brosnan, Mark (2015) Knowing me, knowing you: perspectives on awareness in autism. Journal of Assistive Technologies, 9 (4). pp. 233-238. ISSN 1754-9450

Frauenberger, Christopher, Good, Judith, Alcorn, Alyssa and Pain, Helen (2013) Conversing through and about technologies: design critique as an opportunity to engage children with autism and broaden research(er) perspectives. International Journal of Child-Computer Interaction, 1 (2). pp. 38-49. ISSN 2212-8689

Porayska-Pomsta, Kaska, Frauenberger, Christopher, Pain, Helen, Rajendran, Gnanathusharan, Smith, Tim, Menzies, Rachel, Foster, Mary Ellen, Alcorn, Alyssa, Wass, Sam, Bernadini, Sara, Avramides, Katerina, Keay-Bright, Wendy, Chen, Jessica, Waller, Annalu, Guildberg, Karen, Good, Judith and Lemon, Oliver (2012) Developing technology for autism: an interdisciplinary approach. Personal and Ubiquitous Computing, 16 (2). pp. 117-127. ISSN 1617-4909

Good, Judith, Howland, Katherine and Thackray, Liz (2008) Problem based learning spanning real and virtual words: a case study in Second Life. ALT-J Research in Learning Technology, 16 (3). pp. 163-172. ISSN 0968-7769

Good, Judith and Robertson, Judy (2006) CARSS: A Framework for Learner Centred Design with Children. International Journal of Artificial Intelligence in Education, 16 (4). pp. 381-413. ISSN 1560-4292

Robertson, Judy and Good, Judith (2005) Children's narrative development through computer game authoring. TechTrends, 49 (5). pp. 43-59. ISSN 8756-3894

Book Section

Robertson, Judy, Good, Judith, Howland, Katy and Macvean, Andrew (2013) Issues and methods for involving young people in design. In: Luckin, Rosemary, Puntambekar, Sadhana, Goodyear, Peter, Grabowski, Barbara, Underwood, Joshua and Winters, Niall (eds.) Handbook of design in educational technology. Routledge, New York, pp. 102-111. ISBN 9780415807340

Howland, Katherine, Good, Judith and du Boulay, Benedict (2013) Narrative threads: a tool to support young people in creating their own narrative-based computer games. In: Pan, Zhigeng, Cheok, Adrian David, Müller, Wolfgang, Iurgel, Ido, Petta, Paolo and Urban, Bodo (eds.) Transactions on edutainment X. Lecture notes in computer science (7775). Springer Berlin Heidelberg, pp. 122-145. ISBN 9783642379185

Balaam, Madeline, Fitzpatrick, Geraldine, Good, Judith and Harris, Eric (2011) Enhancing interactional synchrony with an ambient display. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, pp. 867-876. ISBN 978-1-4503-0228-9

Howland, Katherine, Good, Judith and Robertson, Judy (2006) Script cards: a visual programming language for games authoring by young people. In: Visual Languages and Human-Centric Computing (VL/HCC'06). IEEE Computer Society, Brighton, UK., pp. 181-186. ISBN 0769525865

Conference or Workshop Item

Good, Judith and Howland, Kate (2015) Natural language and programming: designing effective environments for novices. In: Visual Languages and Human Centric Computing, 18-22 Oct 2015, Atlanta, Georgia, USA.

Howland, Kate, Good, Judith and du Boulay, Benedict (2015) Narrative support for young game designers’ writing. In: Interaction Design and Children, June 21-24 2015, Boston.

Martin, Eleanor and Good, Judith (2013) A study of team cohesion and player satisfaction in two face-to-face games. In: Proceedings of DiGRA 2013 DeFragging Game Studies, 26-29 August 2013, Atlanta, Georgia, United States.

Martin, Eleanor and Good, Judith (2013) The relationship between game rules and team cohesion: an empirical study. In: CHI2013 workshop on Designing and Evaluating Sociability in Online Video Games, 28 April 2013, Université Paris-Dauphine, France.

McNaney, Roisin, Balaam, Madeline, Marshall, Kevin, Durrant, Abigail, Read, Janet, Good, Judith, Robertson, Judy and Abowd, Gregory (2013) Designing for and with children with special needs in multiple settings. In: 12th International Conference on Interaction Design and Children, June 24 - 27, 2013, New York, NY.

Alcorn, Alyssa M, Pain, Helen and Good, Judith (2013) Discrepancies in a virtual learning environment: something worth communicating about for young children with ASC? In: 12th International Conference on Interaction Design and Children, June 24-27, 2013, New York, NY.

Frauenberger, Christopher, Good, Judith, Keay-Bright, Wendy and Pain, Helen (2012) Interpreting input from children: a designerly approach. In: SIGCHI Conference on Human Factors in Computing Systems 2012, May 5-10, 2012, Austin, Texas.

Frauenberger, Christopher, Good, Judith, Alcorn, Alyssa and Pain, Helen (2012) Supporting the design contributions of children with autism spectrum conditions. In: Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12), 12-15 June, 2012, Bremen, Germany.

Good, Judith, Howland, Katy and Nicholson, Keiron (2010) Young people's descriptions of computational rules in role-playing games: An empirical study. In: Proceedings of the 2010 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2010), Leganes, Spain.

Nicholson, K, Good, J and Howland, K (2009) Concrete thoughts on abstraction. In: In Proceedings of Psychology of Programming Interest Group (PPIG 2009), Limerick, Ireland.

Howland, Katy, Good, Judith and du Boulay, Benedict (2009) Fostering engaged and directed learning by activity foregrounding and backgrounding. In: 14th International Conference on Artificial Intelligence in Education (AIED 2009), Brighton, ENGLAND.

Howland, Kate, Good, Judith and du Boulay, Benedict (2008) A game creation tool which supports the development of writing skills: interface design considerations. In: 5th International Conference on Narrative and Interactive Learning Environments (NILE 08), 6th-8th August 2008, Edinburgh, UK.

Howland, Katherine, Good, Judith and Robertson, Judy (2007) A learner-centred design approach to developing a visual language for interactive storytelling. In: 6th International Conference on Interaction Design and Children, Aalborg, Denmark.