Game Design and Development (G6078)

30 credits, Level 5

Autumn and spring teaching

Modern game design fuses a set of disparate disciplines. This module will use the design and development of games within an existing game engine to explore the following topics:

  • Game development using assets within a game engine and associated development environment
  • Games programming with a high-level object-oriented programming language
  • Game design theory, covering level design, challenge and agency, game mechanics, game narratives
  • Iterative design and development incorporating playtesting and games user research.

Teaching

29%: Lecture
14%: One-to-one (Tutorial)
57%: Practical (Laboratory)

Assessment

100%: Coursework (Group presentation, Group submission (written))

Contact hours and workload

This module is approximately 300 hours of work. This breaks down into about 21 hours of contact time and about 279 hours of independent study. The University may make minor variations to the contact hours for operational reasons, including timetabling requirements.

We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2020/21. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum. We’ll make sure to let you know of any material changes to modules at the earliest opportunity.

Courses

This module is offered on the following courses: