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Nick Collins Home [Music] Research {Software} [Teaching] Contact
(2011) [PDF] "Implementing stochastic synthesis for SuperCollider and iPhone". Proceedings of Xenakis International Symposium A collection of non-standard sound synthesis methods:(2008) [PDF] "Errant Sound Synthesis". Proceedings of ICMC2008, International Computer Music Conference, Belfast. These two are on variants of concatenative synthesis:(2007) [PDF] "Audiovisual Concatenative Synthesis". Proceedings of ICMC2007, International Computer Music Conference, Copenhagen. (2007) [PDF] "Matching Parts: Inner Voice Led Control for Symbolic and Audio Accompaniment". Proceedings of NIME Applications in granulation, though also applicable at rhythmic rates:(2003) "Recursive Audio Cutting", Leonardo Music Journal 13: pp23-9 Interactive genetic algorithm search for parameters for a stiff spring model, breakpoint sets, reverberation delay networks etc:(2002) "Experiments With a New Customisable Interactive Evolution Framework", Organised Sound 7(3): pp 263-273. The SplineSynth was an early project based around a GUI interface for breakpoint interpolation synthesis:(2000) [PDF] "SplineSynth2: Interpolating Break-Point Sets To Obtain Sound Transformations Distinct From a Cross-Fade". Unpublished research report on the SplineSynth2 software. (1999) [PDF] "SplineSynth: An Interface to Low-Level Digital Audio". Proceedings of the Diderot Forum on Mathematics and Music, Vienna, ISBN 3-85403-133-5, pp 49-61.
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